Monthly Archives: June 2015

//June
­

Season One Finale

When Cheyenne and I first designed No Return, we planned out a method of running plots based on Seasons and Episodes, much like a TV series. (http://www.zombiemush.com/policies/plots/). Now that we’ve developed most of the systems that we wanted to have in place (Scavenge, Hunt, Karma) we’re ready to move the game on to the next […]

June 30th, 2015|Phoenix's Egg|