Phoenix

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About Phoenix

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So far Phoenix has created 6 blog entries.

Season One Finale

When Cheyenne and I first designed No Return, we planned out a method of running plots based on Seasons and Episodes, much like a TV series. (http://www.zombiemush.com/policies/plots/). Now that we’ve developed most of the systems that we wanted to have in place (Scavenge, Hunt, Karma) we’re ready to move the game on to the next […]

June 30th, 2015|Phoenix's Egg|

Passive Aggressive Meta-Posing

We have had numerous complaints about passive aggressive meta-posing lately and have decided to offer up an explanation as to what it is and why it’s not okay. We have always said we want this game to be friendly and polite on the player level and this sort of narration doesn’t promote that. Players who […]

May 24th, 2015|News|

Thought-posing and Meta

Hey Everyone! I just want to touch on a topic …

Thought-posing and Meta.

Thought-posing and meta are something we try to discourage too much of on the mush because it makes it very difficult for other players to interact with you.

What is thought-posing? Anytime you’re posing what your character is thinking or feeling instead of them […]

February 24th, 2015|News|

How Do We Review Character Apps?

As staff, we read a lot of character apps. There are some concepts we see a lot and while we try not to judge, we’re only human. We try to encourage people to explore directions that will diversify the character base already established, so that we can curb things that we know have a wide […]

November 1st, 2014|Phoenix's Egg|

How do I get a character page on the website?

If you’d like to have a character page on the website, just ask a staffer to set you up with a site login. After that, you can use the login link down in the left corner of the site (in the footer) and have the ability to work on your character page and upload logs.

August 20th, 2014|News|

We’re open!

Hey everyone, the game is open! So far we have a strong starting group of players. We haven’t advertised yet, right now we’re operating on personal invites and word-of-mouth. We’d like to get some of the necessary coding finished up before we get in over our head with too many players. Namely, we need to […]

August 20th, 2014|News|